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Also, the options and customization doesn’t make normal racing that much more interesting. Crashday’s overall feel as a game doesn’t completely work in a normal racing environment. This is why certain racing titles about destruction aren’t as hyper realistic, because they have to accommodate the game’s bombastic nature. The reason certain racing games pick one type of mode is because the car physics have to mechanically align to the game’s core game mode. The learning curve wouldn’t be so bad if it felt appropriate in the normal racing. So not only does that make the game hard right off the bat, but the physics doesn’t seem to coincide with just normal racing. The task alone of driving is difficult and the AI by default (you can choose AI difficulty in Single Event) is brutal. I mentioned how earlier the AI is challenging, and while that isn’t a problem, the game has a really steep learning curve when it comes to its physics. Now, I know I have my own tastes and preferences, but I can objectively say that this mode was by far the weakest. It’s not the most complex mode, but it is at the very least fun.Īmong the other modes, which I disliked significantly more, was the standard race. Wrecking Match is where I had the most enjoyable experience with the game, and where I think the game really shines. While I do prefer challenge over having a steamroll experience, I do think this is detrimental because of certain mechanics which I will explain later.
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I will say that the AI in this game mode, and game as a whole, is very challenging. There are also icons scattered across the levels that will give you more ammo, heal your vehicle, or give you a temporary speed boost. The missile does more damage but is hard to land. The mini-gun does consistent damage and is significantly easier to hit. Now, disappointingly, there are only two weapon types in the game, a mini-gun and missiles. There are myriad ways to destroy your opponents, the most effective being weapons. What I would like to consider the defining mode, however, is the Wrecking Match, where you go into a map with other vehicles and try to destroy each other. Not everything is automotive murder and explosions – though the explosions are really cool. While I do respect the developers for putting the effort to add new features and improve the graphical fidelity, not all things quite hit the mark.Ĭrashday, despite what the name implies, actually has a lot of gameplay styles and modes it tries to juggle. That being said, this game has a couple of quirks and problems that may deter others. Racing games with less emphasis on hyper realism have always appealed to me, and for a title that encourages as much vehicular destruction, you can bet that you will have fun. Crashday: Redline Edition slides its way onto Steam today, bringing with it a host of additions for this re-release. Apart from three game modes (single, career, multiplayer), Crashday comes with a complex track editor.The original Crashday was released a little more than a decade ago, and since then fans have eagerly awaited for a new iteration. The experience is complemented by the replay function, thanks to which, the player can see how they performed on the track.
#CRASHDAY PC GAME SERIES#
Crashday offers a series of diverse tracks filled with obstacles, tunnels and traps, twelve different cars and five opponents (each has three individual personality traits). Also, the game borrows elements from another big title, that is, Carmageddon – the player makes use of an entire set of gadgets and weapons that make the opponents' lives more difficult. Crashday offers an experience of the same kind, which has been enriched with technical advancements of the recent years, such as modern-day 3D graphics or realistic driving physics and car damage system. Crashday for PC can be considered a modern-day version of a smash hit from years back, which is suggested by the creators themselves (Moonbyte), who have asked the following rhetorical question: "Do you remember Stunts?" In Stunts, the player was given an opportunity to race others in cars, on tracks filled with different obstacles, jumps, etc.